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Old Oct 08, 2005, 06:00 AM // 06:00   #1
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Default Post level 20 abilities/perks

I sent in a question to the GW peoples asking them why wont they allow faction to be used for purchasing items/skills what not for your roleplay character. The responce I was given was basically for me to post here and let you guys flame me. QQ However before you go flaming my request, at least hear me out.

I used to enjoy PVE in guild wars alot, unfortunately wife/2 year old aggro/work is difficult to juggle game time for myself and maybe others. I work on the average 48-56 hours a week.(6-7 days depending) I quit playing Dark Age of Cheat-a-lot after 3 and a half years, 3 ml 10s, 1 ml 8, 1 ml 5, and 1 rr8 theurg (15 total 50s- before my son was born) My work schedule changed and when i left DAOC for GW there was always someone on til about 4-5am cst. However now is not the case and I dont have a great amount of time to play. Its either farm or PvP and get farmed or win a couple and get bored there also. After my monk built up some faction I was happy, I thought cool ill get to buy this or that, then a friend of mine in guild explained to me that you can only use faction for non roleplay chars. Being the builder that I am, and I was trying to be a dedicated healer for PvP, if my faction wont do me any good on my role play or any other role play toons, the addiction isnt there to play.

Could the Devs possibly come up with a "spendable faction" list for role play chars or an alternative? I enjoy the depth of the skills, something I wish DAOC had- instant stun/instant mez nuke nuke nuke was about as much depth as you get there. This game offers more, yet it drops the ball on post 20 perks for gaining new abilities/items thru PvP. (wish daoc does so well keeping those that refuse to quit- hooked even more)

Last edited by Ihatethisgame; Oct 08, 2005 at 06:02 AM // 06:02..
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Old Oct 08, 2005, 06:03 AM // 06:03   #2
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The devs dont really support the RP people anyways. Anyway, faction used to not even be there. Be happy that you can be a better monk.
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Old Oct 08, 2005, 06:05 AM // 06:05   #3
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...A-net is pathetic. They can't come up with anything on their own... they need to take some initiative and do some research of their own rather than telling everyone to post their question open for debate. Anyways, I'm just upset about the way they go about everything, if anyone didn't know.

Aside from that, yes, I think they should have a faction system where you can buy stuff for your roleplay character.
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Old Oct 08, 2005, 06:07 AM // 06:07   #4
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Quote:
Originally Posted by a_scrawny_gnoll01
...A-net is pathetic. They can't come up with anything on their own... they need to take some initiative and do some research of their own rather than telling everyone to post their question open for debate.
I guess they shouldn't listen to you, then. Nice arguement
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Old Oct 08, 2005, 06:14 AM // 06:14   #5
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Of course Anet can come up with things on their own. They did make Guild Wars happen you know? What they are trying to do is create a tight community between the players. I feel that way anyways.

I like that idea however, having a whole different set of buying things for your roleplaying character. But I would hope it isn't unlocking runes and what not. Not so sure, but maybe more emotes, or areas? *shrugs*
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Old Oct 08, 2005, 06:15 AM // 06:15   #6
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Some reason, I get the feeling that Anet doesnt give a shit about RP. But hey, keep on wishing, if thats what makes you happy.
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Old Oct 08, 2005, 06:16 AM // 06:16   #7
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Im not hooked on "being a better monk" without a reward system in place for keeping the group alive. Some days its more of a pain in the arse cause all you get are casters that think they have Hps like a shield tank, or the cronic complainer naggn for a heal and never in range. /shrug
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Old Oct 08, 2005, 06:24 AM // 06:24   #8
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Heres an example of one of my PVP fights- we had 3 rangers that only spammed poison shot and 1 monk against us. I wasted 40 minutes casting mend ailment on my fellow groupies while the monks /bored us to their victory. We had 1 mesmer/ 1 Ele 1 Ranger, and my healing monk. Anytime we could get one of em in a bind they would weasel their way out of it. I was very unhappy that our GM insisted that we waste 40 mins to accomplish nothing against these 4 people. I have about 2-4 hours to enjoy something and that night was not one of em. I kept asking the rangers how many victories did they have boring people to death. I never got a responce.
So I see class balance is still ongoing with this game.
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Old Oct 08, 2005, 09:27 AM // 09:27   #9
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Quote:
Originally Posted by Ihatethisgame
So I see class balance is still ongoing with this game.
It's not a class balance, it's a team balance....a flaw in the system, although nothing major. If a game drags on for too long, you can always leave the team.
People would understand if your team wasn't getting anywhere.

As for faction being of use to us PvE characters...i am in full support of the idea. However, when it comes to the good updates, ArenaNet seem a little "reluctant" to do so, even though such an update would have more benefits than drawbacks.
Why not extend the idea further and make people drop loot in arena too? Wouldn't that be fun?!
If ArenaNet want me to go into an arena, they had better provide some form of reward...otherwise, i will continue to segregate myself from that aspect of Guild Wars.
Why kill people for faction which is no use to me when i can kill monsters for gold, items and experience? I'm confused as to why it wasn't initialised at release.

Last edited by Tactical-Dillusions; Oct 08, 2005 at 09:35 AM // 09:35.. Reason: Because i wanted to.
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Old Oct 08, 2005, 02:11 PM // 14:11   #10
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I'm pretty happy with the current set up. I dedicated 3 slots to pve, and save one for pvp. I reroll the pvp character into whatever suits my mood, and off I go. Only takes that one slot to be able to continuously build/rebuild...why not use it?

Anyhow, I'm pretty happy with the current set up. If you take a pve character in the arenas, I believe that you get some xp per kill...so eventually you'll get a skill point.
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Old Oct 08, 2005, 02:30 PM // 14:30   #11
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"Post-20 perks?" Are you having trouble getting skill points or something? Go to the UW and FoW, or the new Sorrow's Furnace area is decent for getting experience too.

And really, you shouldn't be addicted to games...at least, you shouldn't want to be addicted.
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Old Oct 08, 2005, 06:58 PM // 18:58   #12
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Personally, particularly after completing the Ring of Fire missions, I wish that we would get more gold as rewards when doing the Glint quests afterwards. Sure, the rewards for her quests are up to 20,000 XP, but after L20, you really don't need that. My mesmer has 30+ skill points now, that he will never use or need. I'd rather see 20,000 gold than 20,000 XP.
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Old Oct 08, 2005, 07:01 PM // 19:01   #13
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As I stated above, the skill points arent of much interest to me, simply after the last patch I have to spend 1Kgold/ ability to purchase at the appropriate vendor, or purchase a sig to go elsewhere to steal the ability from the boss. IMO GW went from being a very casual game (dont get me wrong there are powergamers) to being less casually friendly. If you solo, and you post your solo build, chances are down the road someone will complain about it and if your a much needed class they'll disect your advantage so you have to group. If you use henchys they share in the gold reward when you kill the monsters.
As I have stated I have about 2-4 hours depending on how enjoyable the game is to play. About 4 months ago I would stay up creating chars building stats doing missions until I was exhasuted or just kept getting ignorant groups, or skill cap only groups and somehow i didnt get the memo til all quit. Now a days, the cost for the skill is the deterrant considering this didnt hurt the power gamer or the guys that have been here since beta, that new monetary change only affected the new people playing, making it less desirable to enjoy.
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Old Oct 09, 2005, 12:10 AM // 00:10   #14
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I don't really see the cost as a deterrent. It starts out low at 50g, then 60g...you shouldn't be buying ALL your skills. Do your skill quests, buy a few here and there, you're fine. Just take a single character to the end game, and you'll be sitting pretty in the finance department imo. Go do a couple farming runs once in a while with that ascended-infused-got-everything character, and the money stops being a problem.
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Old Oct 10, 2005, 07:20 AM // 07:20   #15
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NightOwl, after the SF patch, all skills cost 1 skill point and 1 plat. I guess people trying to unlock every skill for each character were complaining about paying 2-3 plat for a skill.
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Old Oct 10, 2005, 07:37 AM // 07:37   #16
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Quote:
Originally Posted by Sereng Amaranth
NightOwl, after the SF patch, all skills cost 1 skill point and 1 plat. I guess people trying to unlock every skill for each character were complaining about paying 2-3 plat for a skill.
Only if you already spent 20 skill points. It does not cost you 1 plat for buying your first skill.

It costs you just under 7 plat total to buy your first 20 skills. From there on it's one plat a skill.
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